Sunday, 29 September 2013

R.S. Belcher - The Six Gun Tarot

Published: 2013


I remember, as a teenager, watching the ‘Spaghetti Westerns’ of Sergio Leone. Films like A Fistful of Dollars and The Good, The Bad And The Ugly. Excellent movies, many of them, but, hence the nickname, they weren’t shot in the American West at all, but in Italy and Spain. There were times when it was difficult to suspend disbelief that we were seeing an American landscape. Whether it was the whitewashed, anciently Mediterranean-looking buildings or the occasional olive tree, the scenery didn’t quite cut it, didn’t feel ‘right’. So, if the occasional incongruous structure can mar the Old West setting, what happens if you introduce magic, mythology and monsters?

                This is exactly what former reporter and private investigator (could there be a cooler background for a novelist?) R.S. Belcher attempts in his recent debut novel, The Six Gun Tarot. Wild West adventure and apocalyptic fantasy are two very well worn and well established genres, and on the surface at least, make uneasy bedfellows. Any attempt to create a hybrid of the two risks diluting either or both. But The Six Gun Tarot manages it, and the end result is an original, well-paced, fun story that – refreshingly – doesn’t take itself too seriously.

                The story opens with a familiar Western trope:  Jim Negrey, a young man running away from his past, is heading for the Nevada town of Golgotha – if he can survive the inhospitable expanse of the 40-Mile desert. In his pocket he carries the only object that holds any real value to him: his dead father’s old, mysterious glass eye. Once in town, he is fortunate enough to befriend Sheriff Highfather and his deputy, Mutt – both of whom have a few secrets of their own. But Golgotha is no ordinary frontier town. Everyone seems to have their secrets and there are weird goings-on aplenty. Why is Sheriff Highfather so strangely impervious to bullet wounds? What’s the source of the strange poison that killed a local businessman? What’s the true identity of the shadowy saloon owner, Malachi Bick, and why is he so desperate to prevent the re-opening of the abandoned silver mine outside town?

                Jim’s coming-of-age story is only one of the perspectives followed in the novel, which frequently jumps to other characters’ points of view. This is handled well, and keeps the pace up as the tension boils away nicely and the story builds towards its apocalyptic, action-packed finale. The shift in perspective is just as well, as I doubt Jim’s character is strong enough to carry the entire novel. Other characters are as likeable as they are flawed, and it’s one of those books where you find yourself looking forward to the next section involving your favourite character. It’s the characters, as much as the enjoyably irreverent mixing-in of many flavours of myth and theology, which are the strong point of this novel.

                The monsters, when they eventually make an appearance, are a bit of a let-down though; essentially generic zombie-type things (although never referred to as such) heralding the impending doom of all existence. There are some other slightly predictable elements too: Malachi Bick’s true identity is easily guessed, for example. Or there’s Maude, the woman initiated as a child into a sisterhood which teaches her expert fighting skills – who’d have thought she’d have to put them to use?

                It’s possible to make other criticisms too; the writing is a little clunky on occasion, perhaps unsurprisingly for someone who is more used to writing non-fiction. For example, a scene in which Jim tearfully spills out the details of his past crime – the murder of a man who was abusing his mother – is both cringe-worthy and unnecessary. We already know Jim is basically a decent guy with a murky past; leaving the exact nature of the reason that he’s on the run more ambiguous would have been more satisfying.


                These minor nit-picks do not detract from what is, overall a thoroughly enjoyable adventure story. The story forges ahead so confidently that you barely notice. With so much fantasy writing decidedly po-faced, Belcher’s decision to not take this outlandish story too seriously is very welcome. And if you thought the merging of that most gritty and down-to-earth genre of the Western with myth and magic wouldn’t work, think again. In fact, with its philosophy grounded in absolute goods and evils, frontier spirit and survival, in many ways the Old West is the ideal environment to have some fun with these themes. This is what The Six Gun Tarot does best. Apparently, a sequel is already in the works and I know I, for one, will be keeping a look out for it.

P.S. I originally reviewed this book for Many A True Nerd - this website is a must-see for any sci-fi, movie or gaming fan.


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